Scripting IFChecks Reference

IFChecks are predicates and value-getters used in if conditions within scripts. Most checks work on any entity type (mob, obj, room, token, area), though a few are entity-specific.

Syntax: if <check> <entity> [args...] [operator value]

Entity args use $ quick codes or $(entity.field) expressions. The new direct-comparison syntax is also supported:

if ispc $n
  say Hello, player!
endif

if level $n >= 20
  say You're quite experienced.
endif

if hastoken $n 500
  say You already have the quest token.
endif

// Direct entity field comparison (equivalent to "if race $n human")
if $(enactor.race) == human
  say Welcome, human!
endif

Return types:

  • T/F — tests as true/false; can be used without an operator
  • NUM — returns a number; compare with ==, !=, <, >, <=, >=
Table of Contents

Identity and Type

Check Return Description
ispc $n T/F True if the entity is a player character
isnpc $n T/F True if the entity is an NPC/mobile
ismobile $n T/F Alias for isnpc
isobject $n T/F True if the entity is an object
isroom $n T/F True if the entity is a room
istoken $n T/F True if the entity is a token
isimmort $n T/F True if the entity is an immortal player
isangel $n T/F True if the character is an angel
isdemon $n T/F True if the character is a demon
ismystic $n T/F True if the character is a mystic
vnum $n NUM Returns the widevnum of the entity
id $n NUM Returns the unique ID of the entity
id2 $n NUM Returns the secondary ID
name $n T/F True if the entity’s name matches the argument
identical $n T/F True if two entities are identical (same object instance)

Alignment and Grouping

Check Return Description
isgood $n T/F True if the entity has good alignment
isevil $n T/F True if the entity has evil alignment
isneutral $n T/F True if the entity has neutral alignment
align $n NUM Returns the numeric alignment value (-1000 to 1000)
ispk $n T/F True if the character is PK-flagged
iscpkproof $n T/F True if the character is CPK-proof
church $n T/F True if the character is a member of the named church
churchrank $n NUM Returns the character’s church rank
churchsize $n NUM Returns the size of the character’s church
churchonline $n NUM Returns number of church members currently online
churchhasrelic $n T/F True if the character’s church currently holds a relic
ischurchpk $n T/F True if the character is in a church PK state
ischurchexcom $n T/F True if the character has been excommunicated

Level, Stats, and Resources

Check Return Description
level $n NUM The character’s level
sublevel $n NUM The character’s sub-level
isremort $n T/F True if the character has remorte’d
curhit $n NUM Current HP
curmana $n NUM Current mana
curmove $n NUM Current movement
maxhit $n NUM Maximum HP
maxmana $n NUM Maximum mana
maxmove $n NUM Maximum movement
hpcnt $n NUM HP as a percentage (0-100)
statstr $n NUM Current STR stat
statint $n NUM Current INT stat
statwis $n NUM Current WIS stat
statdex $n NUM Current DEX stat
statcon $n NUM Current CON stat
permstr $n NUM Permanent STR (unmodified by equipment)
permint $n NUM Permanent INT
permwis $n NUM Permanent WIS
permdex $n NUM Permanent DEX
permcon $n NUM Permanent CON
age $n NUM Character age in game years
xp $n NUM Current experience points
maxxp $n NUM XP needed for next level
gold $n NUM Gold in inventory
silver $n NUM Silver in inventory
money $n NUM Total coin value (normalized)
bankbalance $n NUM Bank account balance
practices $n NUM Number of practice sessions available
trains $n NUM Number of train sessions available
questpoint $n NUM Quest points held
totalquests $n NUM Total quests completed
deathcount $n NUM Number of times the character has died
pneuma $n NUM Pneuma (soul energy) level

Combat State

Check Return Description
isfighting $n T/F True if the character is currently in combat
istarget $n T/F True if the character is someone’s combat target
hastarget $n T/F True if the character has a combat target
isflying $n T/F True if the character is flying
isriding $n T/F True if the character is riding a mount
isrider $n T/F True if the character is being ridden
isridden $n T/F True if the entity (mount) is being ridden
wimpy $n NUM The character’s wimpy (flee) threshold
danger $n NUM Calculated danger level of the character’s situation
monkills $n NUM Monster kills count
pkwins $n NUM PK wins count
pkloss $n NUM PK losses count
pkfights $n NUM Total PK fights
pkratio $n NUM PK win ratio (win percentage)
cpkwins $n NUM CPK wins
cpkloss $n NUM CPK losses
cpkfights $n NUM CPK fights
cpkratio $n NUM CPK win ratio
totalwins $n NUM Total combat wins
totalloss $n NUM Total combat losses
totalfights $n NUM Total fights
totalratio $n NUM Overall win ratio
arenawins $n NUM Arena wins
arenaloss $n NUM Arena losses
arenafights $n NUM Arena fights
arenaratio $n NUM Arena win ratio
reckoning $n NUM Current reckoning value
reckoningchance $n NUM Reckoning proc chance
reckoningcooldown $n NUM Reckoning cooldown remaining
reckoningduration $n NUM Reckoning duration
reckoningintensity $n NUM Reckoning intensity

Conditions and Status

Check Return Description
isaffectskill $n T/F True if affected by a specific skill affect
isaffectgroup $n T/F True if affected by a group-type affect
isaffectcustom $n T/F True if affected by a custom-named affect
isaffectwhere $n T/F True if affected at a specific wear location
affected $n T/F True if affected by the named condition/spell
affected2 $n T/F True if affected by the named affect2 flag
hasspell $n T/F True if the character has a specific spell granted
skill $n skill_name NUM Returns the skill percentage for the named skill
isbusy $n T/F True if character is currently busy (crafting, etc.)
isbrewing $n T/F True if character is brewing
isscribing $n T/F True if character is scribing
istattooing $n T/F True if character is getting tattooed
iscasting $n T/F True if character is casting a spell
iscastfailure $n T/F True if the last cast failed
iscastsuccess $n T/F True if the last cast succeeded
iscastrecovered $n T/F True if recovered from casting
iscastroomblocked $n T/F True if the room blocks casting
isshooting $n T/F True if character is shooting a ranged weapon
ismorphed $n T/F True if character has morphed form
isshifted $n T/F True if character has shifted
issustained $n T/F True if character has a life-sustaining effect
isfading $n T/F True if character is fading (invisible)
isvisible $n T/F True if the entity is visible
isvisibleto $n T/F True if the entity is visible to the specified observer
isactive $n T/F True if the entity is active/awake
isdead $n T/F True if the character is dead
ison $n T/F True if sitting/resting on furniture
pos $n T/F True if character is in the named position (standing, sitting, etc.)
lostparts $n T/F True if character has lost body parts
hunger $n NUM Hunger value (positive = hungry)
thirst $n NUM Thirst value (positive = thirsty)
drunk $n NUM Drunk level
fullness $n NUM Fullness level
stoned $n NUM Stoned level (toxic high)
toxin $n NUM Toxin level
drunk $n NUM Alcohol intoxication level
boost $n NUM Boost value
boosttimer $n NUM Remaining boost duration

Act and Offensive Flags

Check Return Description
act $n flag T/F True if the NPC has the specified act flag (e.g. sentinel, aggressive)
act2 $n flag T/F True if the NPC has the specified act2 flag
off $n flag T/F True if the NPC/character has the specified offensive flag
imm $n type T/F True if immune to the damage/affect type
res $n type T/F True if resistant to the damage/affect type
vuln $n type T/F True if vulnerable to the damage/affect type
parts $n part T/F True if the character has the named body part
comm $n flag T/F True if the character has the named comm flag
weapon $n type T/F True if the character uses the named weapon type
flagact $n NUM Numeric value of the act flags bitmask
flagact2 $n NUM Numeric value of act2 flags
flagoff $n NUM Numeric value of offensive flags
flagimm $n NUM Numeric value of immunity flags
flagres $n NUM Numeric value of resistance flags
flagvuln $n NUM Numeric value of vulnerability flags
flagaffect $n NUM Numeric value of affect flags
flagaffect2 $n NUM Numeric value of affect2 flags
flagcomm $n NUM Numeric value of comm flags
flagweapon $n NUM Numeric value of weapon flags
flagwear $n NUM Numeric value of wear flags
flagpart $n NUM Numeric value of body part flags
flagform $n NUM Numeric value of form flags

Inventory and Equipment

Check Return Description
carries $n keyword T/F True if the character carries an item matching the keyword
has $n keyword T/F True if the character has (carries or wears) a matching item
wears $n keyword T/F True if the character is wearing a matching item
wearused $n location T/F True if the specified wear location is occupied
carryleft $n NUM Number of items the character can still carry
maxcarry $n NUM Maximum items the character can carry
weight $n NUM Total weight carried
maxweight $n NUM Maximum weight the character can carry
weightleft $n NUM Remaining weight capacity
handsfull $n T/F True if character has no free hands
candrop $n T/F True if the entity can be dropped
canget $n T/F True if the entity can be picked up
canput $n T/F True if the entity can be placed in a container
canpull $n T/F True if the entity can be pulled
ispulling $n T/F True if the character is pulling something
ispullingrelic $n T/F True if pulling a church relic

Object-Specific Checks

Check Return Description
objtype $n type T/F True if the object is of the named type (weapon, armor, food, etc.)
objextra $n flag T/F True if the object has the named extra flag
objextra2 $n flag T/F True if the object has the named extra2 flag
objextra3($n, flag) T/F True if the object has the named extra3 flag
objwear $n location T/F True if the object can be worn at the named location
objwearloc $n T/F True if the object is currently at the named wear location
objweapon $n type T/F True if the object is a weapon of the named type
objweaponstat $n stat T/F True if the weapon has the named weapon stat
objranged $n T/F True if the object is a ranged weapon
objfrag $n T/F True if the object can be fragmented
objcorpse $n T/F True if the object is a corpse
objcond $n NUM Object condition (0-100)
objcost $n NUM Object base cost
objweight $n NUM Object weight
objmaxweight $n NUM Maximum weight a container can hold
objweightleft $n NUM Remaining capacity of a container
objtimer $n NUM Object decay timer
objval0($n)objval7($n) NUM Object value fields 0–7
objclones $n NUM Number of copies of this object in the world
objexists $n vnum T/F True if an object with the given vnum exists in the world
objhere $n keyword T/F True if an object matching the keyword is in the current room
numenchants $n NUM Number of enchantments on the object
isrestrung $n T/F True if the object has been restrung
isrepairable $n T/F True if the object can be repaired
isworn $n T/F True if the object is currently worn
carriedby $n T/F True if the object is in the specified character’s inventory
wornby $n T/F True if the object is worn by the specified character
iskey $n T/F True if the object is a key
container $n T/F True if the object is a container
portal $n T/F True if the object is a portal
portalexit $n T/F True if the portal has a valid exit
furniture $n T/F True if the object is furniture
liquid $n type T/F True if the object contains the named liquid
uses $n T/F True if the object has remaining uses
damtype $n type T/F True if the weapon deals the named damage type
material $n name T/F True if the object is made of the named material
groundweight $n NUM Weight when on the ground
order $n NUM The order of the item in a list

Room-Specific Checks

Check Return Description
room $n NUM Returns the vnum of the room the entity is in
roomflag $n flag T/F True if the room has the named room flag
roomflag2 $n flag T/F True if the room has the named room2 flag
sector $n type T/F True if the room’s sector type matches
isroomdark $n T/F True if the room is dark
issafe $n T/F True if the room is a safe room
istreasureroom $n T/F True if the room is a treasure room
iscloneroom $n T/F True if the room is a cloned instance room
sectionflag $n flag T/F True if the room’s blueprint section has the named flag
people $n NUM Number of characters in the entity’s current room
mobs $n NUM Number of NPCs in the room
players $n NUM Number of players in the room
exitexists $n dir T/F True if an exit exists in the specified direction
exitflag $n dir, flag T/F True if an exit has the named flag
roomweight $n NUM Total weight of objects in the room
mobexists $n vnum T/F True if a mob with the given vnum exists in the world
mobhere $n vnum T/F True if a mob with the given vnum is in the current room
mobclones $n vnum NUM Number of copies of a mob in the world
clones $n NUM Number of clones of the current mob
mobs $n NUM Number of NPCs currently in the room
roomx $n NUM Wilderness X coordinate of the room
roomy $n NUM Wilderness Y coordinate of the room
roomz $n NUM Wilderness Z (floor) coordinate
roomwilds $n NUM Wilds map ID
roomviewwilds $n NUM View range in wilderness
innature $n T/F True if the room is a nature sector
inwilds $n T/F True if the entity is in the wilderness
isareaunlocked $n T/F True if the area is unlocked for the character
dungeonflag $n flag T/F True if the dungeon has the named flag

Group and Following

Check Return Description
grpsize $n NUM Number of members in the character’s group
samegroup $n T/F True if two characters are in the same group
isleader $n T/F True if the character is the group leader
isfollow $n T/F True if the character is following someone
ischarm $n T/F True if the character is charmed
grouphit $n NUM Total HP of all group members
groupmana $n NUM Total mana of group
groupmove $n NUM Total moves of group
groupmaxhit $n NUM Max HP total of group
groupmaxmana $n NUM Max mana total of group
groupmaxmove $n NUM Max moves total of group
groupstr $n NUM Highest STR in group
groupint $n NUM Highest INT in group
groupwis $n NUM Highest WIS in group
groupdex $n NUM Highest DEX in group
groupcon $n NUM Highest CON in group
pgroupstr $n NUM Player-only group STR aggregate
pgroupint $n NUM Player-only group INT aggregate
pgroupwis $n NUM Player-only group WIS aggregate
pgroupdex $n NUM Player-only group DEX aggregate
pgroupcon $n NUM Player-only group CON aggregate

Tokens

Check Return Description
hastoken $n vnum T/F True if the character has a token with the given widevnum
tokencount $n NUM Number of tokens the character carries
tokenexists $n vnum T/F True if a token with the given vnum exists in the world
tokentimer $n vnum NUM Remaining timer on the specified token
tokenvalue $n vnum NUM Value field of the specified token

Variables

Check Return Description
vardefined $n name T/F True if a named variable is set on the entity
varnumber $n name NUM Returns the numeric value of the named variable
varstring $n name T/F True if the variable equals the comparison string
varbool $n name T/F True if the variable has a truthy value
varexit $n name T/F True if the variable references a valid exit room

Map and Wilderness

Check Return Description
areahasland $n T/F True if the area has a wilderness land allocation
areaid $n NUM Returns the area UID
arealandx $n NUM X coordinate of the area’s land on the wilderness map
arealandy $n NUM Y coordinate of the area’s land
areax $n NUM X position of the entity in the area’s local map
areay $n NUM Y position in local map
maparea $n NUM Map area ID
mapheight $n NUM Height of the map
mapwidth $n NUM Width of the map
mapid $n NUM Current map ID
mapvalid $n T/F True if the character has a valid map position
mapx $n NUM Map X position
mapy $n NUM Map Y position
angle $n NUM Direction angle (for wilderness movement)

Time

Check Return Description
hour $n NUM Current in-game hour (0–23)
day $n NUM Current in-game day
month $n NUM Current in-game month
year $n NUM Current in-game year
timeofday $n time T/F True if current time matches day, dusk, night, or dawn
sunlight $n NUM Returns 0=dark, 1=sunrise, 2=daytime, 3=sunset
ismoonup $n T/F True if the moon is up
moonphase $n NUM Current moon phase (0–7)
systemtime $n NUM Returns real-world Unix timestamp

Random and Math

Check Return Description
rand $n pct T/F True randomly, with pct% probability
randpoint $n T/F Used for random waypoint checks
roll $n sides T/F Rolls a die; true if roll > half of sides
dice $n number, sides NUM Rolls NdS dice and returns the sum
max $n a, b NUM Returns the larger of two values
min $n a, b NUM Returns the smaller of two values
abs $n value NUM Returns the absolute value
sign $n value NUM Returns -1, 0, or 1 indicating the sign
sin $n angle NUM Sine of angle (integer degrees)
cos $n angle NUM Cosine of angle
bit $n value, bit NUM Tests a specific bit in a bitmask
register $n NUM Returns a temporary register value

Quests and Progress

Check Return Description
isquesting $n T/F True if the character is on an active quest
totalquests $n NUM Total quests completed
questpoint $n NUM Quest points held

Miscellaneous

Check Return Description
race $n name T/F True if the entity’s race matches the named race
sex $n NUM Returns 0=none, 1=male, 2=female, 3=neutral
loaded $n NUM Returns the load counter for this mob/object instance
playerexists $n name NUM Returns 1 if a player with the given name exists
listcontains $n list, element T/F True if the list variable contains the element
strlen $n string NUM Length of a string
strprefix $n string, prefix T/F True if string starts with prefix
skeyword $n text T/F True if text matches a keyword list
word $n index, string T/F True if the nth word of string matches
tempstring $n str T/F True if the temp string equals str
tempstore1($n)tempstore4($n) NUM Temporary storage registers
hasvlink $n NUM Returns number of vlinks on the entity
lastreturn $n NUM Return value of the last call/xcall
scriptsecurity $n NUM The security level of the last script that ran
protocol $n name T/F True if the character’s connection uses the named protocol
hasprompt $n T/F True if the character has a custom prompt set
ishired $n T/F True if the NPC is hired
hired $n NUM Number of players currently hiring this NPC
isowner $n T/F True if the entity is the owner of something
isprey $n T/F True if the mob is flagged as prey
isboss $n T/F True if the mob is a boss
mobsize $n NUM Size of the mob
shiptype $n type T/F True if the ship is of the named type (sailboat/airship)
issubclass $n T/F True if the character has a subclass
hassubclass $n T/F True if the character has a subclass (alias)
findpath $n vnum NUM Returns path cost to the target vnum
canhunt $n T/F True if the entity can be hunted
canscare $n T/F True if the entity can be scared
canpractice $n T/F True if the character can practice skills
ishunting $n T/F True if the mob is actively hunting
iscrosszone $n T/F True if the mob has crossed zone boundaries
isdelay $n T/F True if the entity has a pending delayed script
hasqueue $n T/F True if the entity has a queued command
inputwait $n T/F True if the entity is waiting for input
ispersist $n T/F True if the mob is marked as persistent
testhardmagic $n T/F True if hard magic conditions apply
testslowmagic $n T/F True if slow magic conditions apply
testskill $n skill T/F True if the skill check passes
testtokenspell $n token T/F True if a token’s spell test passes
hascheckpoint $n id NUM Returns checkpoint value for the given ID
hasenviroment $n id NUM Returns environment value for the given ID
hascatalyst $n id NUM Returns catalyst count for the given ID
affectbit $n flag T/F True if the specific affect bitmask bit is set
affectbit2 $n flag T/F True if the specific affect2 bitmask bit is set
affectgroup $n group NUM Returns the strength of an affect group
affectlocation $n loc NUM Returns the modifier for an affect at the given location
affectmodifier $n loc NUM Returns the stat modifier for an affect
affectskill $n skill NUM Returns the skill modifier from an affect
affecttimer $n affect NUM Returns remaining duration of an affect
affectedname $n name T/F True if affected by the named custom affect
affectedspell $n spell T/F True if affected by the named spell
hitdamage $n NUM Returns the hit damage value
hitdamclass $n class T/F True if the hit deals the given damage class
hitdamtype $n type T/F True if the hit uses the given damage type
hitdicebonus $n NUM Bonus to hit dice roll
hitdicenumber $n NUM Number of hit dice
hitdicetype $n NUM Die type for hit dice
hitskilltype $n type T/F True if hit uses the given skill type
valueac $n NUM Armor class value
valueacstr $n NUM AC strength value
valuedamage $n NUM Damage value
valueposition $n NUM Required position value
valueranged $n NUM Ranged combat value
valuerelic $n NUM Relic value
valuesector $n NUM Sector type value
valuesize $n NUM Size value
valuetoxin $n NUM Toxin value
valuetype $n NUM Type field value
valueweapon $n NUM Weapon type value
valuewear $n NUM Wear location value
healregen $n NUM HP regeneration rate
manaregen $n NUM Mana regeneration rate
moveregen $n NUM Move regeneration rate
manastore $n NUM Stored mana value
deitypoint $n NUM Deity point total
weapontype $n type T/F True if the entity uses the named weapon type
weaponskill $n NUM Value of the current weapon skill
Name Types Value
abs mob obj room token area T/F
act mob obj room token area T/F
act2 mob obj room token area T/F
affectbit mob obj room token area NUM
affectbit2 mob obj room token area NUM
affected mob obj room token area T/F
affected2 mob obj room token area T/F
affectedname mob obj room token area T/F
affectedspell mob obj room token area T/F
affectgroup mob obj room token area NUM
affectlocation mob obj room token area NUM
affectmodifier mob obj room token area NUM
affectskill mob obj room token area NUM
affecttimer mob obj room token area NUM
age mob obj room token area NUM
align mob obj room token area NUM
angle mob obj room token area NUM
areahasland mob obj room token area T/F
areaid mob obj room token area NUM
arealandx mob obj room token area NUM
arealandy mob obj room token area NUM
arenafights mob obj room token area NUM
arenaloss mob obj room token area NUM
arenaratio mob obj room token area NUM
arenawins mob obj room token area NUM
areax mob obj room token area NUM
areay mob obj room token area NUM
bankbalance mob obj room token area NUM
bit mob obj room token area NUM
boost mob obj room token area NUM
boosttimer mob obj room token area NUM
candrop mob obj room token area T/F
canget mob obj room token area T/F
canhunt mob obj room token area T/F
canpractice mob obj room token area T/F
canpull mob obj room token area T/F
canput mob obj room token area T/F
canscare mob obj room token area T/F
carriedby obj T/F
carries mob obj room token area T/F
carryleft mob obj room token area NUM
church mob obj room token area T/F
churchhasrelic mob obj room token area T/F
churchonline mob obj room token area NUM
churchrank mob obj room token area NUM
churchsize mob obj room token area NUM
clones mob NUM
comm mob obj room token area T/F
container mob obj room token area T/F
cos mob obj room token area NUM
cpkfights mob obj room token area NUM
cpkloss mob obj room token area NUM
cpkratio mob obj room token area NUM
cpkwins mob obj room token area NUM
curhit mob obj room token area NUM
curmana mob obj room token area NUM
curmove mob obj room token area NUM
damtype mob obj room token area T/F
danger mob obj room token area NUM
day mob obj room token area NUM
death mob obj room token area T/F
deathcount mob obj room token area NUM
deitypoint mob obj room token area NUM
dice mob obj room token area NUM
drunk mob obj room token area NUM
dungeonflag mob obj room token area T/F
exitexists mob obj room token area T/F
exitflag mob obj room token area T/F
findpath mob obj room token area NUM
flagact mob obj room token area NUM
flagact2 mob obj room token area NUM
flagaffect mob obj room token area NUM
flagaffect2 mob obj room token area NUM
flagcomm mob obj room token area NUM
flagcontainer mob obj room token area NUM
flagcorpse mob obj room token area NUM
flagexit mob obj room token area NUM
flagextra mob obj room token area NUM
flagextra2 mob obj room token area NUM
flagextra3 mob obj room token area NUM
flagextra4 mob obj room token area NUM
flagform mob obj room token area NUM
flagfurniture mob obj room token area NUM
flagimm mob obj room token area NUM
flaginterrupt mob obj room token area NUM
flagoff mob obj room token area NUM
flagpart mob obj room token area NUM
flagportal mob obj room token area NUM
flagres mob obj room token area NUM
flagroom mob obj room token area NUM
flagroom2 mob obj room token area NUM
flagvuln mob obj room token area NUM
flagweapon mob obj room token area NUM
flagwear mob obj room token area NUM
fullness mob obj room token area NUM
furniture mob obj room token area T/F
gold mob obj room token area NUM
groundweight mob obj room token area NUM
groupcon mob obj room token area NUM
groupdex mob obj room token area NUM
grouphit mob obj room token area NUM
groupint mob obj room token area NUM
groupmana mob obj room token area NUM
groupmaxhit mob obj room token area NUM
groupmaxmana mob obj room token area NUM
groupmaxmove mob obj room token area NUM
groupmove mob obj room token area NUM
groupstr mob obj room token area NUM
groupwis mob obj room token area NUM
grpsize mob obj room token area NUM
handsfull mob obj room token area T/F
has mob obj room token area T/F
hascatalyst mob obj room token area NUM
hascheckpoint mob obj room token area NUM
hasenviroment mob obj room token area NUM
hasprompt mob obj room token area T/F
hasqueue mob obj room token area T/F
hasspell mob obj room token area T/F
hassubclass mob obj room token area T/F
hastarget mob obj room token area T/F
hastoken mob obj room token area T/F
hasvlink mob obj room token area NUM
healregen mob obj room token area NUM
hired mob obj room token area NUM
hitdamage mob obj room token area NUM
hitdamclass mob obj room token area T/F
hitdamtype mob obj room token area T/F
hitdicebonus mob obj room token area NUM
hitdicenumber mob obj room token area NUM
hitdicetype mob obj room token area NUM
hitskilltype mob obj room token area T/F
hour mob obj room token area NUM
hpcnt mob obj room token area NUM
hunger mob obj room token area NUM
id mob obj room token area NUM
id2 mob obj room token area NUM
identical mob obj room token area T/F
imm mob obj room token area T/F
innature mob obj room token area T/F
inputwait mob obj room token area T/F
inwilds mob obj room token area T/F
isactive mob obj room token area T/F
isaffectcustom mob obj room token area T/F
isaffectgroup mob obj room token area T/F
isaffectskill mob obj room token area T/F
isaffectwhere mob obj room token area T/F
isangel mob obj room token area T/F
isareaunlocked mob obj room token area T/F
isboss mob obj room token area T/F
isbrewing mob obj room token area T/F
isbusy mob obj room token area T/F
iscastfailure mob obj room token area T/F
iscasting mob obj room token area T/F
iscastrecovered mob obj room token area T/F
iscastroomblocked mob obj room token area T/F
iscastsuccess mob obj room token area T/F
ischarm mob obj room token area T/F
ischurchexcom mob obj room token area T/F
ischurchpk mob obj room token area T/F
iscloneroom mob obj room token area T/F
iscpkproof mob obj room token area T/F
iscrosszone mob obj room token area T/F
isdead mob obj room token area T/F
isdelay mob obj room token area T/F
isdemon mob obj room token area T/F
isevil mob obj room token area T/F
isfading mob obj room token area T/F
isfighting mob obj room token area T/F
isflying mob obj room token area T/F
isfollow mob obj room token area T/F
isgood mob obj room token area T/F
ishired mob obj room token area T/F
ishunting mob obj room token area T/F
isimmort mob obj room token area T/F
iskey mob obj room token area T/F
isleader mob obj room token area T/F
ismobile mob obj room token area T/F
ismoonup mob obj room token area T/F
ismorphed mob obj room token area T/F
ismystic mob obj room token area T/F
isneutral mob obj room token area T/F
isnpc mob obj room token area T/F
isobject mob obj room token area T/F
ison mob obj room token area T/F
isowner mob obj room token area T/F
ispc mob obj room token area T/F
ispersist mob obj room token area T/F
ispk mob obj room token area T/F
isprey mob obj room token area T/F
ispulling mob obj room token area T/F
ispullingrelic mob obj room token area T/F
isquesting mob obj room token area T/F
isremort mob obj room token area T/F
isrepairable mob obj room token area T/F
isrestrung mob obj room token area T/F
isridden mob obj room token area T/F
isrider mob obj room token area T/F
isriding mob obj room token area T/F
isroom mob obj room token area T/F
isroomdark mob obj room token area T/F
issafe mob obj room token area T/F
isscribing mob obj room token area T/F
isshifted mob obj room token area T/F
isshooting mob obj room token area T/F
isshopkeeper mob obj room token area T/F
isspell mob obj room token area T/F
issubclass mob obj room token area T/F
issustained mob obj room token area T/F
istarget mob obj room token area T/F
istattooing mob obj room token area T/F
istoken mob obj room token area T/F
istreasureroom mob obj room token area T/F
isvisible mob obj room token area T/F
isvisibleto mob obj room token area T/F
isworn mob obj room token area T/F
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level mob obj room token area NUM
liquid mob obj room token area T/F
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mobexists mob obj room token area T/F
mobhere mob obj room token area T/F
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name mob obj room token area T/F
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objexists mob obj room token area T/F
objextra mob obj room token area T/F
objextra2 mob obj room token area T/F
objextra3 mob obj room token area T/F
objextra4 mob obj room token area T/F
objfrag mob obj room token area T/F
objhere mob obj room token area T/F
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objtype mob obj room token area T/F
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objval7 mob obj room token area NUM
objweapon mob obj room token area T/F
objweaponstat mob obj room token area T/F
objwear mob obj room token area T/F
objwearloc mob obj room token area T/F
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off mob obj room token area T/F
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parts mob obj room token area T/F
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permstr mob obj room token area NUM
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players mob obj room token area NUM
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portal mob obj room token area T/F
portalexit mob obj room token area T/F
pos mob obj room token area T/F
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protocol mob obj room token area T/F
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race mob obj room token area T/F
rand mob obj room token area T/F
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res mob obj room token area T/F
roll mob obj room token area T/F
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roomflag2 mob obj room token area T/F
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sector mob obj room token area T/F
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tempstring mob obj room token area T/F
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varbool mob obj room token area T/F
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wimpy mob obj room token area NUM
word mob obj room token area T/F
wornby obj T/F
xp mob obj room token area NUM
year mob obj room token area NUM