Reputation Flags Reference


Reputation Flags

Set with flags <flag> in the reputation editor. Flags are toggled (toggle on/off each time applied).

Flag Description
hidden The faction is not visible in the player’s reputation panel until they encounter it in-game. Use for secret factions or reputation systems revealed through gameplay.
peaceful The faction does not trigger combat reactions. Even hostile-rank players will not be attacked by faction mobs based on reputation alone.
on_update The faction performs a reputation-based tick update — allows scripts or system logic to react to reputation changes on regular intervals.
on_encounter The faction evaluates reputation on encounter (proximity to mob or entry to area). Can trigger reactions such as mob greetings, attitude changes, or scripted responses based on standing.

Rank Flags

Set with rank <#> flags <flag> in the reputation editor. Applied per rank.

Flag Description
norankup Players at this rank cannot increase their standing further. Used to cap a faction tier unless a special condition is met.
paragon This rank (and above) is considered “paragon” standing — the highest tier of trust. Often required for exclusive rewards, content access, or special NPC interactions.
reset_paragon Upon reaching this rank, any previous paragon status is reset. Used for faction reset mechanics or betrayal events.
peaceful At this rank the character is treated as peaceful by faction mobs — they will not be attacked even if mob combat flags would normally trigger it.
hostile At this rank the character is treated as hostile — faction mobs will attack on sight or encounter. Typically applied to the lowest (enemy) ranks.