Flags and Other Settings
Area Flags
Flag | Settable | Effect |
---|---|---|
changed | no | Used to mark that anything in the area has been changed. asave changed looks for this. |
added | no | Used to mark newly added zones. |
no_map | yes | Prevents showing the minimap. |
dark | yes | Not currently used. |
testport | yes | |
no_recall | yes | Prevents recall, maybe other teleportation magics? |
no_rooms | yes | Don’t save rooms for this zone. |
newbie | yes? | Reduce damage to players by 75%. |
no_get_random | yes | Prevents get_random_* from targeting anything in this zone. Mostly for questing. |
no_fading | yes | Prevents use of ‘fade’ in the zone. |
blueprint | yes? | Area is used to hold blueprint rooms. Prevents vlinks to zone. |
locked | yes | Area cannot be entered by normal means. Also works as no_get_random. |
AreaWho Flags
These change how your location shows up on the ‘who’ list.
AreaWho | Display |
---|---|
blank | |
abyss | Abyss |
aerial | Sky |
arena | Arena |
at_sea | At Sea |
battle | Battle |
castle | Castle |
cavern | Cavern |
chat | Rift |
church | Church |
cult | Cult |
dungeon | Dungn |
eden | Eden |
forest | Forest |
fort | Fort |
home | Home |
immortal | Cosmos |
inn | Inn |
isle | Isle |
jungle | Jungle |
keep | Keep |
limbo | Limbo |
mountain | Mount |
netherworld | Nether |
on_ship | Ship |
outpost | Outpst |
palace | Palace |
pg | PoA |
planar | Planar |
pyramid | Pyramd |
ruins | Ruins |
swamp | Swamp |
temple | Temple |
tomb | Tomb |
tower | Tower |
towne | Towne |
tundra | Tundra |
undersea | Ocean |
village | Villa |
volcano | Vulcan |
wilderness | Wilder |
instance | Instce* |
duty | Duty |
PlaceType Flag
Nowhere Wilderness First Continent Second Continent
Third Continent Fourth Continent Island Other Plane
Abyss Eden Netherworld
PlaceType is used in a few different ways.
- Being in “Nowhere” or “Other Plane” prevent issuing or recieving arena challenges.
- Scrying will only find objects on “First Continent,” “Second Continent,” “Third Continent,” “Fourth Continent,” “Island,” or “Wilderness.”
- Trying to gohall from “Nowhere,” “Other Plane,” “Island,” or a wilderness zone is always considered cross-zone.
- Trying to gocall from a different continent than the location of your church hall is considered cross-zone.
- Used in many places to determine if areas are within the same ‘region’ of the wilds.
- The spell “earth walk” cannot be used in “Nowhere” or “Other Plane.”
- Sages can currently only identify items from “First Continent,” “Second Continent,” “Island” placetypes, and the Undersea zone specifically.
- Gate cannot target “Nowhere” or “Other Plane” zones.
- In code, “First Continent” is used to check if ‘IN_SERALIA’ and “Second Continent” for ‘IN_ATHEMIA.’
- Place types can be used to filter the ‘alist’ command to only show areas of a given placetype.
- Invasions can only happen on First/Second/Third/Fourth continent.